- Staged Reloads & Weapon Inspect (Update 0.8.0): Reloads play in stages—if interrupted by rolling, melee, holstering, or switching weapons, finished stages are preserved. Tap Y on PC or D-pad Down on gamepad to inspect weapons. Bolt and pump guns cycle 30% faster with automatic re-rack after interrupted actions.
- Armor Penetration Overhaul (Update 0.8.0): AP rounds cut up to 50% armor (subtraction instead of scaling), covering all armored humans (Gunners 45%/40%, Mechanists/Palatines 20%/20%, Vultures 15%/15%, Bandits 10%/10%, Rada 10%/20%). HP rounds add 25% or 50% to target armor, making them ideal for unarmored mutants.
- Inventory Part Stripping & Ammo Memory (Hotfix 0.8.8): Unload, Remove Sight, and Remove Muzzle now function directly on guns inside containers, stashes, and corpses. Each magazine remembers its ammo type so reloads automatically refill matching calibers.
- Durability, Jams & 30% Explosion Threshold: Weapons last significantly longer after Update 0.7.0. Hard jamming at 10% durability is reduced to 33%, and catastrophic weapon explosions only occur below 30% durability. Gun and armor repair kits work regardless of current condition.
Interactive Firearms Catalog (18 Verified)
Use the category filters or instant search bar below to filter guns by class, caliber, or tactical role.
AK-74M Izhmash
The definitive post-Soviet workhorse. Fires controllable 5.45mm rounds with high velocity and cheap ammo abundance.
AS Val Special Recon
Integrally suppressed special-purpose rifle. Subsonic 9x39mm rounds punch clean through heavy Tier-4 ceramic plates at close-to-medium quarters.
AKS-74U "Krinkov"
Compact carbine variant favored by stalkers navigating claustrophobic ruin stairwells. Snappy ADS speed with noticeable muzzle flash.
M4A1 Western Carbine
Imported NATO carbine with unparalleled modularity and laser-flat recoil. High repair cost and rare ammo.
AKM Classic
Heavy Soviet caliber designed to break bone and penetrate concrete barricades. Heavy kick requires burst discipline.
SA58 / FAL Paratrooper
Heavy semi/full battle rifle that delivers devastating kinetic impact against armored ex-military wardens and mutant brutes.
PP-19 Bizon Helical
Features a massive 64-round helical cylinder. Low per-bullet damage compensated by endless suppressing fire against unarmored mutant swarms.
MP5A3 Submachine Gun
Legendary roller-delayed blowback system offering pinpoint accuracy and practically zero horizontal dispersion.
PPSh-41 "Papasha"
Relic of the Great War that chews through high-velocity Tokarev rounds at 1,000 RPM. Melts soft targets instantly.
TOZ-34 Over/Under
Every scavenger’s first faithful companion. Double-barrel instant double-tap delivers 260 damage at point-blank range.
Saiga-12K Tactical Semi-Auto
Magazine-fed semi-automatic combat shotgun built on the AK platform. Demolishes elite mutated monstrosities in seconds.
MP-133 Pump Action
Rugged pump shotgun that never jams even when dipped in toxic marsh mud. Highly reliable early-game defense.
Mosin-Nagant 1891/30 Sniper
Bolt-action rifle renowned for extreme bullet velocity and one-shot headshot lethality on human snipers.
SVD Dragunov DMR
Semi-automatic designated marksman rifle. Rapidly puts down fortified guard towers and patrol squads from beyond visual range.
VSS Vintorez Sniper Carbine
The holy grail of covert marksmen. Fires heavy armor-piercing subsonic rounds with zero sonic boom.
Makarov PM Standard
Pocket-sized emergency sidearm. 0.73 kg carry weight means zero stamina penalty. Keep it loaded for when your main gun clicks empty.
TT-33 Tokarev Service Pistol
High chamber pressure gives the 7.62x25mm cartridge astonishing penetration through basic Kevlar vests.
Stechkin APS Machine Pistol
Full-automatic select-fire sidearm. When fitted with its wooden holster-stock, functions as an ultra-compact submachine gun.
Ammunition Ballistics & Penetration Matrix
In Scavland, armor protects targets based on 5 discrete resistance tiers. Choosing the proper cartridge determines whether a bullet punches through enemy body armor or ricochets harmlessly.
| CALIBER | STANDARD ROUNDS | ARMOR PEN TIER | BASE DAMAGE | BLEED CHANCE | BEST TACTICAL USE |
|---|---|---|---|---|---|
| 5.45x39mm | 7N6 / 7N10 (PP) / 7N22 (BP) |
Tier 3 | Moderate (42) | 35% | Standard general-purpose infantry caliber. High velocity, laser-flat trajectory, abundant loot. |
| 7.62x39mm | M43 Surplus / BP Armor Piercing |
Tier 4 | High (54) | 45% | Heavy kinetic barrier penetrator. Punches through wooden fences and thin sheet metal cover. |
| 9x39mm Subsonic | SP-5 Sniper / SP-6 Armor Piercing |
Tier 5 | Very High (58 - 75) | 50% | Endgame stealth raids. Completely silent with suppressors and ignores Tier-4 body armor. |
| 7.62x54mmR | LPS / 7N1 Sniper / 7N14 AP |
Tier 5 | Extreme (96 - 110) | 65% | Heavy sniper rounds. One-hit kill potential to the head against all humanoid enemies. |
| 9x19mm Parabellum | PSO / 7N21 High Pressure |
Tier 2 | Low-Medium (34) | 25% | Bunker swarms, mutant packs, and light reconnaissance sidearm ammunition. |
| 12-Gauge | 00 Buckshot / Lead Slug / Flechette |
Tier 2 | Devastating (115 - 130) | 70% | Close-quarters door breaching, clearing blind corners, and staggering massive mutants. |
300+ Attachment Customization System
Scavland’s weapon bench allows modular replacement of muzzle devices, optics rails, ergonomic foregrips, drum magazines, and folding buttstocks. Below are representative high-impact attachments verified in Early Access:
| SLOT | ATTACHMENT NAME | PRIMARY EFFECT | RECOIL IMPACT | COMPATIBILITY | STALKER TIP |
|---|---|---|---|---|---|
| Muzzle | PBS-4 5.45mm Suppressor | Reduces firing sound signature by 75%; eliminates night muzzle flash. | -8% Vertical Kick | AK-74M, AKS-74U | Essential for avoiding horde alarms during night raids. |
| Muzzle | DTK-2 Muzzle Brake & Compensator | Aggressively vents propellant gases upward to pull barrel down. | -22% Vertical Recoil | AK-74M, AKM | Best in slot for full-auto firefights against armored squads. |
| Optics | Kobra EKP-1S-03 Reflex Sight | Wide open optic hood with 4 selectable reticle styles (dot, chevron, cross). | Neutral | All Soviet Dovetail Mounts (AK, SVD, Saiga) | Top tier CQB optic for quick acquisition inside dark bunker corridors. |
| Optics | PSO-1 4x Sniper Scope | Includes built-in 1.7m stadiametric rangefinder and glowing illuminated chevron. | Neutral | SVD Dragunov, AK-74M, AS Val | Allows exact range calculation without exposing yourself to counter-sniper fire. |
| Grips & Rails | Zenitco RK-0 Angled Foregrip | Reinforced CNC aluminum ergonomic grip that steadies rapid follow-up shots. | -14% Horizontal Kick | Picatinny Rail Handguards | Eliminates side-to-side rifle drift during sustained bursts. |
| Magazines | 60-rnd Quad-Stack 5.45x39mm Casket Mag | Doubles standard magazine capacity without increasing weapon slot height. | +2% Steady Weight | AK-74M, AKS-74U | Invaluable during extraction countdowns against relentless mutant waves. |
| Stocks | PT-1 Zenitco "Klassika" Telescopic Stock | Foldable aircraft-grade aluminum stock with adjustable cheek pad elevation. | -18% Overall Recoil | Folding AK Platform | The ultimate endgame stock modification for precision assault rifles. |
Durability, Jam Probability & Field Repairs (Update 0.7.0)
In Update 0.7.0, weapon durability was significantly increased across almost the entire arsenal. Maintaining your firearms remains crucial, but gun upkeep is far less punishing:
Pristine Condition
0% jam chance. Maximum bullet velocity and pinpoint accuracy. Glue and Gun Lube can be used from 80% durability (previously 85%) for routine maintenance.
Field Serviceable
Cleaning Rods and Field Repair Kits can be used from 70% durability (previously 75%) without needing a workbench station.
Fouled Chamber & Jams
Weapon jamming begins later in Update 0.7.0. At 10% durability, hard-jam chance has been reduced from 45% down to 33%.
Catastrophic Explosion Risk
Guns can now explode below 30% durability instead of 50%. Gun and Armor Repair Kits can now be used regardless of equipment damage condition.
Field Maintenance Checklist & Repair Kit Loot Tiers:
- Universal Repair Kits (Update 0.7.0): Gun and Armor Repair Kits now function at any durability percentage. World loot tiers: Tattered/Scrap (Rare), Scavenger/Basic (Very Rare), Advanced/Expert/Medium/Heavy (Ultra Rare).
- Maintenance Consumables: Gun Cleaning Rods require Gun Lube. Gun Field Tools no longer require Gun Lube (Update 0.6.0).
- Safehouse Workbenches: Added to all four forward outposts (Arcadia, Mechanist Base, Mudlark Camp, Microrayion) in Update 0.7.0 alongside central Zalesye.
Secondary Weapon (Sidearm) BIS Tactical Comparison
Carrying a dedicated secondary sidearm is vital to preserve high-caliber primary ammunition and rifle durability during routine exploration. Below are verified sidearm choices tailored for specific tactical roles:
| SIDEARM | CALIBER | TACTICAL ROLE | SHOTS / DURABILITY POINT | UPDATE 0.7.0 ADVANTAGE |
|---|---|---|---|---|
| PM Nikolay PB | 9x18mm | Stealth Infiltration (BIS) | 8 shots/pt | Integrated suppressor eliminates audio bloom; accuracy boosted to 35, damage bonus +10%. |
| Leon 1895 Short | 7.62x38mmR | Stopping Power & Mutants (BIS) | 8 shots/pt | +50% projectile damage bonus, fire rate boosted to 75; lethal against charging beasts. |
| Bahadir 918 Short | 9x18mm | Raid Longevity & Economy (BIS) | 15 shots/pt | High 15 shots per point durability; accuracy 37 and range 17 for reliable budget clears. |
| Bortovka Tinker | 9x18mm | Emergency Panic Burst | 6.67 shots/pt | Machine pistol burst capability; effective for fast indoor room clearance when primary jams. |